![]() Sometimes this works to the game’s detriment, but it feels like an appropriate way to streamline and make accessible this specific kind of fighter. The controls also come out of the box with baked-in shortcuts for some of the more advanced techniques, as well as an auto-combo system that’s essentially molded in with the fundamental mechanics. ![]() Character movesets are pared down significantly compared to most other fighters, with more of a focus on the animations and unique properties of each button press as related to each character. It also helps that the barrier of entry for Dragon Ball FighterZ feels pretty low for a three-on-three, Marvel vs Capcom-style fighting game. Cartoon Violence, Mild Language, Mild Suggestive Themes
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